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 Oggetto del messaggio: [Deck] Turbo-Drazi
MessaggioInviato: mar 8 feb 2011, 1:42 
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Hello Italian and MTG players. A Italian player requested I post my deck list and primer. I apologize that I do not know Italian and do not trust Babelfish to translate correctly. If an Italian could translate I would be quite thankful!

Deck Name: Turbo-Drazi
Deck Creator: Jeremiah Rudolph (New England, USA)

Cita:
// Lands
4 [MR] Cloudpost
4 [TSP] Vesuva
4 [R] Tropical Island
1 [IN] Island (2)
1 [WWK] Eye of Ugin
4 [ZEN] Misty Rainforest
4 [SOM] Glimmerpost
1 [JGC] Flooded Strand

// Creatures
2 [ROE] Emrakul, the Aeons Torn
2 [M11] Primeval Titan
1 [ROE] Kozilek, Butcher of Truth

// Spells
3 [ROE] All Is Dust
4 [ZEN] Expedition Map
4 [FNM] Thirst for Knowledge
4 [AQ] Candelabra of Tawnos
4 [V09] Sensei's Divining Top
3 [GP] Repeal
4 [AL] Force of Will
3 [M10] Ponder
3 [UL] Crop Rotation

// Sideboard
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 4 [ZEN] Mindbreak Trap
SB: 3 [RV] Blue Elemental Blast
SB: 4 [ALA] Relic of Progenitus
SB: 3 [10E] Hurkyl's Recall


The purpose of the deck is to stall the game enough to play one of your 5 monsters. Once you play any of them the game changes drastically in your favor. Often you simply win immediately.

The deck can play very aggressively against combo or aggro. It can also play very slowly against blue/Treshold or Landstill type decks.

Here is a basic guide on the themes & tricks:
- Play Locus/Cloudposts until you reach 7+ mana, then search Eye of Ugin and tutor Kozilek if you have 8-12 mana or tutor Emrakul if you have 13+ mana.
- Use Repeal & All is Dust to keep the board clear
- Use Crop Rotation aggressively against no-Wasteland decks. Save it to respond to Wasteland otherwise.
- Use Repeal on Tapped Sensei's Divining Top to draw extra cards. Use Repeal on Candelabra of Tawnos to reset it for extra mana.
- Primeval Titan can save your life by getting 2x Glimmerpost and gaining you 10+ Health instead of getting Eye of Ugin.
- With 20 mana and Eye of Ugin you can take infinite turns with 2x Emrakul. Here's how:
Tutor & Cast Emrakul #1
Take extra turn 1
Attack with Emrakul
Tutor & Cast Emrakul #2
Both Emrakuls die to Legend rule and shuffle back into Library
Take extra turn 2
Tutor & Cast Emrakul #1 (Repeat from Step 1)

This deck can take infinite turns, can deal infinite damage, can gain infinite life, destroy or bounce infinite permanents, and essentially cast every card in your deck an infinite number of times

Matchup information
Goblins are troublesome, but manageable with 3x Blue Elemental Blast and 1x Tabernacle at Pendrell Vale. Remember that Candelabra of Tawnos directly counters Rishadan Port if you let them tap you down first while you float mana.

Merfolk can be difficult. Use repeals early and counter or bounce AEther Vial when possible. All is Dust is obviously your main goal. Merfolk loses to a resolved Primeval Titan so make it your goal.

Pure Combo (ANT/Belcher) is no more difficult than other blue decks. The sideboard has 4x Mindbreak Trap specifically for this matchup.

Threshold/Blue Control is your easiest matchup. You beat them with card advantage and they are too slow to race you.

Zoo/Sligh This deck was the reason the deck could not exist prior to the printing of Glimmerpost. Zoo puts so much pressure you cannot cast All Is Dust before they kill you. With Glimmerpost this is no longer the case. You still bring in Blue Elemental Blast for non-Bant Zoo just to slow them and to combat their Red Elemental Blasts.

Loam/Knight of the Reliquary Knowing what beats your deck is extremely important. Wasteland recursion is extremely dangerous against a deck with nearly all non-basic lands. I strongly dislike losing to Loam and Dredge so you'll see I Sideboard 4 Relic of Progenitus. If you do not fear Dredge then you could run 4x Phyrexian Revoker instead of Pithing Needle.

Chalice at 1/Stacks Can be a problem if you let them get an Early Crucible or Armageddon down. Play similarly to any other Wasteland deck, but save your Force of Wills for Chalice at 1. This deck runs 21 spells at 1 Converted Mana Cost. Post-sideboard you bring in Hurkyl's Recall, which helps tremendously.

Affinity/Mike Bomholt MUD Very aggressive decks give you problems in Game 1. Against Affinity save your Forces and repeals for Cranial Plating. Against Bomholt MUD just stall until you get primeval titan.

Play to stall and you will win 99% of the time.

I hope you enjoy the deck as much as I enjoyed making it and playing it! If you win an event somewhere please give credit to Jeremiah Rudolph and have fun!

Ask any questions you desire, however my Italian is 100% translated from Babelfish, so be aware I will sound like a lopsided infant. :-D
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MessaggioInviato: mar 8 feb 2011, 13:07 
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Iscritto il: mar 8 apr 2008, 22:39
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Località: monza/riga(il paese della figa)
Just a few comments:

• You say you usually suck against fast aggro decks, why don't you play propaganda + tabernacle (in sideboard obv)? it would give you enough time to reach 10+ mana and win.

• You also said about the difficulty to keep up against wasteland recursion: might crucible of worlds be a viable solution? (TfK helps eliminating multiple copies).

Btw, the deck idea is really nice, i'll test it.


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Jhonny_Darko ha scritto:
Sarebbe stato come non leggere più baudelaire, perchè esistono gli emo.
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MessaggioInviato: mar 8 feb 2011, 21:33 
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bastardodentro ha scritto:
Just a few comments:

• You say you usually suck against fast aggro decks, why don't you play propaganda + tabernacle (in sideboard obv)? it would give you enough time to reach 10+ mana and win.

• You also said about the difficulty to keep up against wasteland recursion: might crucible of worlds be a viable solution? (TfK helps eliminating multiple copies).

Btw, the deck idea is really nice, i'll test it.


The sideboard often changes and often does have Propaganda as a 3/4 of. Also Tabernacle is already in the SB.

I haven't tested Crucible of Worlds mostly because I feel it comes down too late. I personally feel that pithing needle is stronger. I've put in over 500 games of testing with this deck, but I'll throw a bit more with crucible in pithing needle's place.

Keep those comments coming! Italians often have more innovative ideas than American forums do! Also let me know if you need this translated into Secondary School levels of Italian.

:-D
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MessaggioInviato: mer 9 feb 2011, 0:35 
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Hi, i'm tryng to play a legacy eldrazi deck, taking inspiration from the eldrazi ramp played in standard.

I think that maybe another way could be play a Gw deck like this:

MANA RAMP:
4 knight of the reliquary
4 lotus cobra
4 sakura tribe elder
3 explore

BOMBS:
4 primeval titan
3 wurmcoil engine
3 steel hellkite
2 kozilek butcher of truth
1 ulamog the infinite gyre

PROTECTIONS:
4 summoner trap
4 chaliche of the void

LANDS:
4 cloudpost
3 glimmerpost
3 vesuva
4 windswepth eath
1 wooded foothills
4 savana
1 karakas
1 plain
3 forest
1 eye of ugin


I play a little white splash for knight of the reliquary (and some sideboard choises), because i think this card fits very well in this strategy: it is an excellent mana ramp engine (fetching the post-lands) end a great beater at the same time.
I play lotus cobra end sakura for the same reason, because they develop a double function, mana ramp and beat-down (cobra) / gain time versus aggro deck (sakura tribe). Also they are creatures, so they can trigger summoner trap, that is very unexpected (like: turn 3 knight, daze into summoner trap for a 6 drop or eldrazi spell).

Chalice of the void protects our monsters from swords to plowshares/path to exile, and helps us to fight storm decks.

Wurmcoil and steel hellkite are the way to beat aggro decks; also we can fetch both with eye of ugin.

I cut emrakul because i think it's to heavy to cast, while we can cast kozilek the turn after we have played primeval (fetching 2 cloudpost).

Karakas does nice trick with the eldrazi, like save them from removal spells, or bounce kozilek to draw 4 more cards.


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MessaggioInviato: mer 9 feb 2011, 8:39 
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NOBODYLOVESME ha scritto:
Hi, i'm tryng to play a legacy eldrazi deck, taking inspiration from the eldrazi ramp played in standard.

I think that maybe another way could be play a Gw deck like this:

MANA RAMP:
4 knight of the reliquary
4 lotus cobra
4 sakura tribe elder
3 explore

BOMBS:
4 primeval titan
3 wurmcoil engine
3 steel hellkite
2 kozilek butcher of truth
1 ulamog the infinite gyre

PROTECTIONS:
4 summoner trap
4 chaliche of the void

LANDS:
4 cloudpost
3 glimmerpost
3 vesuva
4 windswepth eath
1 wooded foothills
4 savana
1 karakas
1 plain
3 forest
1 eye of ugin


I play a little white splash for knight of the reliquary (and some sideboard choises), because i think this card fits very well in this strategy: it is an excellent mana ramp engine (fetching the post-lands) end a great beater at the same time.
I play lotus cobra end sakura for the same reason, because they develop a double function, mana ramp and beat-down (cobra) / gain time versus aggro deck (sakura tribe). Also they are creatures, so they can trigger summoner trap, that is very unexpected (like: turn 3 knight, daze into summoner trap for a 6 drop or eldrazi spell).

Chalice of the void protects our monsters from swords to plowshares/path to exile, and helps us to fight storm decks.

Wurmcoil and steel hellkite are the way to beat aggro decks; also we can fetch both with eye of ugin.

I cut emrakul because i think it's to heavy to cast, while we can cast kozilek the turn after we have played primeval (fetching 2 cloudpost).

Karakas does nice trick with the eldrazi, like save them from removal spells, or bounce kozilek to draw 4 more cards.


I believe our decks are quite different in approach. Your deck reminds me of Dragon Stompy or Faerie Stompy. You build up mana and play explosive guys that stomp face.

In Turbo-Drazi you delay the game as much as possible and then win the game without attacking when you cast a guy.

Your deck is an aggro deck, mine is a control deck. Similar manabase, but different deck types.
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MessaggioInviato: gio 10 feb 2011, 2:32 
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Ciao, I have tested and is a prety nice deck to play. straight to the point, there are few cards I woul'd test and a basic strategy I'd like you to explain me, since you have muh more experience with the deck.
why not [card]academy ruins [/card] ?
[card]trinket mage[/card] to reduce the copies of candelabra and sensei?
4x expedition maps is a Must, but the other cc1 artifacts coul'd be unesufull in multiple copies.


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MessaggioInviato: gio 10 feb 2011, 11:00 
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banano ha scritto:
Ciao, I have tested and is a prety nice deck to play. straight to the point, there are few cards I woul'd test and a basic strategy I'd like you to explain me, since you have muh more experience with the deck.
why not [card]academy ruins [/card] ?
[card]trinket mage[/card] to reduce the copies of candelabra and sensei?
4x expedition maps is a Must, but the other cc1 artifacts coul'd be unesufull in multiple copies.


Con 2 candelabra cali emrakul di 3° (se vedi solo cloudpost/vesuva) e le cappe in eccesso vanno a finire su TfK.

@rock lee: These days I was testing your version, exactly how you posted it.

I must admit that I lost most of the games, probably because I'm still getting used to this deck but there is something I really disliked: not enough blue cards for FoW. Most of time I found myself with a FoW in my hand without the possibility to cast it either because I had no other blue cards or because there was no double blue mana. Even when I had the possibility to cast the FoW I had to remove a really usefull blue card (a.k.a. something I really needed to cast in the next few turns or something I wished to keep in case of emergency).

In my opinion we need a couter like:

• [card]broken ambitions[/card]/[card]condescend[/card]/[card]power sink[/card]/[card]syncopate[/card]: ambitions is the least useful I'd say; Condescned is nice for the scry 2 ability; power sink nearly does a timewalk (very strong in mid/late game when we need as much time as possible); syncopate might be useful in some situations, especially VS Bomholt MUD.

• [card]Spell Blast[/card]/[card]Spell Burst[/card]: the cards are similar, but in our case spell burst is much better because of the buyback ability. Rarely we will counter a spell with CC greater than 4 and usually 8 mana are not a problem for this deck.

Btw I found this strange card but unfortunately we have no free space (it's an istant OMG!!!!): [card]Venarian Glimmer[/card].


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Jhonny_Darko ha scritto:
Sarebbe stato come non leggere più baudelaire, perchè esistono gli emo.
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MessaggioInviato: gio 10 feb 2011, 19:18 
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banano ha scritto:
Ciao, I have tested and is a prety nice deck to play. straight to the point, there are few cards I woul'd test and a basic strategy I'd like you to explain me, since you have muh more experience with the deck.
why not [card]academy ruins [/card] ?
[card]trinket mage[/card] to reduce the copies of candelabra and sensei?
4x expedition maps is a Must, but the other cc1 artifacts coul'd be unesufull in multiple copies.


Academy Ruins doesn't get what you need the most, which is cloudposts and card smoothing.

Trinket Mage is far too late mana wise. By the time you have 3 lands in play you should have a clear plan of victory or a strong control hand. Trinket Mage helps neither of these.

The best 1CC artifact is by far Candelabra of Tawnos. It is candelabra that lets you hardcast Forces easily and gives you those turn 3 Kozilek/Emrakul plays.

bastardodentro ha scritto:
@rock lee: These days I was testing your version, exactly how you posted it.

I must admit that I lost most of the games, probably because I'm still getting used to this deck but there is something I really disliked: not enough blue cards for FoW. Most of time I found myself with a FoW in my hand without the possibility to cast it either because I had no other blue cards or because there was no double blue mana. Even when I had the possibility to cast the FoW I had to remove a really usefull blue card (a.k.a. something I really needed to cast in the next few turns or something I wished to keep in case of emergency).

In my opinion we need a couter like ... []
[/card].


I have found the best way to play the deck is casting Sensei's Divining Top/Exploration Map before Ponder for this exact reason. Unfortunately there are no good ways of getting more blue cards into the deck.

The deck plays like combo-control, so playing blue spells first is often the wrong play. with 4 top, 4 map, 4 Candelabra you can almost always play a colorless spell or more first that will still smooth for you.

Are you using Candelabra to hardcast force of wills? You are suggesting 5 mana type answers for countermagic that is not pitch-able, which seems poor.

Also to answer your Previous question about Crucible and Propaganda
bastardodentro ha scritto:
Just a few comments:

• You say you usually suck against fast aggro decks, why don't you play propaganda + tabernacle (in sideboard obv)? it would give you enough time to reach 10+ mana and win.

• You also said about the difficulty to keep up against wasteland recursion: might crucible of worlds be a viable solution? (TfK helps eliminating multiple copies).

Btw, the deck idea is really nice, i'll test it.


As I mentioned I often flounder between Propaganda on the sideboard or not. Often their inclusion depends on what my other sideboard options are. For now I have been testing Propaganda again and found it quite strong.

I tried Crucible for ~20 games against numerous Knight of the Reliquary decks, and without wastelands of my own I cannot keep the pressure off myself before a knight kills me in 2 swings after wastelanding everything.

Crucible is sadly just too slow.
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 Oggetto del messaggio: Re: [Deck] Turbo-Drazi
MessaggioInviato: gio 10 feb 2011, 21:08 
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Iscritto il: mar 8 apr 2008, 22:39
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Località: monza/riga(il paese della figa)
Rock Lee ha scritto:
This deck can take infinite turns, can deal infinite damage, can gain infinite life, destroy or bounce infinite permanents, and essentially cast every card in your deck an infinite number of times


Still trying to understand this sentence.

I understood how to take infinite turns. But how o you get infinite life, mana and so on? (unfortunately candelabra requires tapping...)

Rock Lee ha scritto:
I have found the best way to play the deck is casting Sensei's Divining Top/Exploration Map before Ponder for this exact reason. Unfortunately there are no good ways of getting more blue cards into the deck.


Agree.

Rock Lee ha scritto:
The deck plays like combo-control, so playing blue spells first is often the wrong play. with 4 top, 4 map, 4 Candelabra you can almost always play a colorless spell or more first that will still smooth for you.


Agree again. Colorless spells are absolutely not a problem.

Rock Lee ha scritto:
Are you using Candelabra to hardcast force of wills? You are suggesting 5 mana type answers for countermagic that is not pitch-able, which seems poor.


Sometimes I'm forced to use candelabra to get the double blue/green. I still don't have enough tests (reached about 35 games) to say if force of will is the best option for this deck. I suggested those because I noticed that very often I have a ton of spare mana and no immediately useful spells to cast except force of will. So I thought that the counter with buyback could be a nice option to have a re-usable card.

Rock Lee ha scritto:
As I mentioned I often flounder between Propaganda on the sideboard or not. Often their inclusion depends on what my other sideboard options are. For now I have been testing Propaganda again and found it quite strong.

I tried Crucible for ~20 games against numerous Knight of the Reliquary decks, and without wastelands of my own I cannot keep the pressure off myself before a knight kills me in 2 swings after wastelanding everything.

Crucible is sadly just too slow.


I changed the sb this way:

1 tabernacle
3 propagande
4 trap
4 relic
3 needle

There are too few aggro MUD decks in my meta to waste 3 sb slots for them, so I switched hurkyl with needled to better resist wastelands. Propaganda combined with tabernacle really kills fast aggro decks and is a really good strategy. Unfortunately I must agree with you about crucible.

What you usually side out against aggro depending if you are on the draw or on the play?

Anyway, hardcasting Emrakul was my dream! :-D


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Jhonny_Darko ha scritto:
Sarebbe stato come non leggere più baudelaire, perchè esistono gli emo.
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MessaggioInviato: ven 11 feb 2011, 16:08 
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Iscritto il: mar 25 gen 2011, 15:07
Messaggi: 75
After a few more tests I confirm the deck is fun ad solid, but still have some problems imho :
.1 WASTELAND
.2 FAST COMBO
we don't have many answers to opponent spell, 4 counters, 3 bounce effect. Only pithig nedle vs wasteland isn't enough.
I am considering one slot of the sideboard to test one between platinum angel/emperion to gain time (resist one turn more to win)
Also, [card]staff of domination[/card] can be suitable if we don't have the ugin to tutor the eldrazi finisher .
Alternatively increase the counter arsenal with 2/3 spell pierce to simple control. (not tested yet)


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 Oggetto del messaggio: Re: [Deck] Turbo-Drazi
MessaggioInviato: ven 11 feb 2011, 19:25 
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bastardodentro ha scritto:
Rock Lee ha scritto:
This deck can take infinite turns, can deal infinite damage, can gain infinite life, destroy or bounce infinite permanents, and essentially cast every card in your deck an infinite number of times


Still trying to understand this sentence.

I understood how to take infinite turns. But how o you get infinite life, mana and so on? (unfortunately candelabra requires tapping...)


With infinite turns, you can cast every card in your deck an infinite number of times. And with crop rotation/glimmerpost and repeal in your deck, you can cast them an infinite number of times. This can be made a shortcut to not even shuffling back in the emrakuls if you have a candelabra, ugin, 40 mana and tutor both emrakuls in your upkeep.

bastardodentro ha scritto:
I changed the sb this way:

1 tabernacle
3 propagande
4 trap
4 relic
3 needle

There are too few aggro MUD decks in my meta to waste 3 sb slots for them, so I switched hurkyl with needled to better resist wastelands. Propaganda combined with tabernacle really kills fast aggro decks and is a really good strategy. Unfortunately I must agree with you about crucible.


I touched on this point briefly, but the sideboard is entirely adaptable to your metagame. I personally feel that artifacts are at an all-time high in power at the moment between affinity and Michael Bomholt.dec with metalworkers and wurmcoils. Additionally, Chalice at 1 is extremely painful and having some sort of an answer is good.

I've actually been testing Energy Flux over Hurkyls and it feels significantly stronger as with Hurkyl's you can't always win immediately with an eot hurkyl's.

bastardodentro ha scritto:
What you usually side out against aggro depending if you are on the draw or on the play?


It depends on the aggro deck, but often my larger cmc spells that gain me card advantage. Often 1 Emrakul (as I don't need infinite turns) and X amount of Thirst for Knowledges.
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MessaggioInviato: dom 13 feb 2011, 21:04 
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I just got 2nd place at a large Legacy Event in Vestal, NY. I won a Mox Jet. Missed out on the Black Lotus due to a play error, but it was a fun event nonetheless!

Here you go!

http://www.mtgthesource.com/forums/show ... eb-12-2011

Maindeck did not change. Final Sideboard config was as follows:

Cita:
// Sideboard
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 3 [ZEN] Mindbreak Trap
SB: 3 [TE] Propaganda
SB: 4 [R] Energy Flux
SB: 4 [SOK] Pithing Needle


As you see I ended up using the holistic Propaganda instead of Blue Elemental blasts for Merfolk, Goblins and dredge.

Flux was simply needed instead of Hurkyl's Recall against Bomholt and splashed just as fine for Affinity. I am not 100% sold on Flux because it still means a rather horrific demise to Chalice at 1 and if stacks is prevalent in your meta I would suggest swapping the Flux's for Hurykl's Recalls.

The needles ended up being necessary after many tests of wasteland recursion/tutoring decks and ended up being invaluable in the most recent event.

I sided every single one of these cards in except the E-Fluxes, but I didn't play against affinity or Bomholt.dec even though they were both present at the event.


Ultima modifica di Rock Lee il dom 13 feb 2011, 23:23, modificato 3 volte in totale.
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MessaggioInviato: dom 13 feb 2011, 22:42 
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Congratultions!!
Today I just missed top 8 for rating in a 3o people proxy tournament. not like your mox jet.. but still satisfied, combo decks are a terrible m.u.

0-2 from belcher
0-2 from dredge

I red your report and I have to admit I never gained that much life with glimmerspot.
but I tried this card [card]glacial chasm[/card] to replace the tabernacle in SB, and worked good in one match gave me the time I needed to do my trick.


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MessaggioInviato: dom 13 feb 2011, 22:44 
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banano ha scritto:
Congratultions!!
Today I just missed top 8 for rating in a 3o people proxy tournament. not like your mox jet.. but still satisfied, combo decks are a terrible m.u.

0-2 from belcher
0-2 from dredge

I red your report and I have to admit I never gained that much life with glimmerspot.
but I tried this card [card]glacial chasm[/card] to replace the tabernacle in SB, and worked good in one match gave me the time I needed to do my trick.


I played against belcher in the swiss at this event. Needle, Mindbreak Trap, Force of Will & Tabernacle are a brutal combination against it and I felt quite confident despite them turn-1 killing me on game 1.
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MessaggioInviato: lun 14 feb 2011, 0:54 
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I wrote this in another thread concerning this deck related to its worse matchups, and figured it was worth transposing.

Cita:
Rico Suave ha scritto:
What exactly is Energy Flux for? Is it specifically for the MUD decks?


I mention flux and other options in my primer, but here's an overview of the three overtly difficult matchups and their relationship with Energy Flux and Hurkyl's Recall.

*Extremely fast aggro verging on the combo variety*
The only decks I would include in this are Affinity, Elves and Dredge. Having answers to any of these decks that don't give you lots of time to accumulate mana is pivotal. You can invest heavily in an All is Dust versus Elves. Dredge can be stopped with Tabernacle and Propaganda. However Affinity dodges All is Dust and can kill you with a single cranial plated dude so you need something sweeping and preferably kill centric. I haven't tested sufficiently against Bomholt.dec to make as confident of an assertation as I can against the other decks, however I feel strongly that it is also a fast tempo based aggro combo deck.

With Propaganda on the side, the only difficult archtype contenders to deal with are the solely artifact based decks. The major differences between Affinity and Bomholt is that you can die to disciple & Energy Flux.Hurkyl's Recall barely does anything against current forms of affinity with even heavier 0 counts, but avoids Disciple and modular triggers. Against Bomholt.dec hurkyl's will completely halt their attacks and avoid welder tricks, however Energy flux will stop them standalone as opposed to Hurkyl's which requires some backup or gas.

*Pure Combo*
Anything that doesn't let you get turns to plant your lands is bad and you don't run daze/stifle/pierce to buy you early turns. There's more to be said here, but not related to flux.

*Waste heavy Chalice @ 1 Decks*
There are several decks that fit this bill. Lands.dec, Stacks, Stompy variants are a few but not the only ones. Although these decks are all outliers, having no plan against Chalice @ 1 while running 22 1-of's is complete suicide. The choice between Hurkyl's or Flux plans change based off what is the strongest perceived meta threat, but ultimately flux overlapped the most with what I deemed more popular and dangerous, which was artifact aggro. Hurkyl's obviously straight removes Chalice @ 1, and if you feel that lands, loams and stacks are heavy in your meta, I would strongly suggest swapping the fluxes to Hurkyl's.

As an aside you can also abuse Hurkyl's Recall with Candelabras and Tops so they aren't straight dead draws. Having them as a 4-of is just as redundantly strong as multiple Flux's. I forsee myself often considering and swapping Fluxes and Hurkyl's depending on meta calls.
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