Una breve spiegazione della differenza di queste infrazioni, a seguito della discussione nata in seno all'Invitational 2009.
Insufficient Randomization vuol dire mescolare poco il mazzo in maniera involontaria (fretta, stanchezza, distrazione, ...).
L'obiettivo del mescolare è quello di portare il mazzo in una configurazione non conosciuta, sia in termini di posizionamento delle singole carte che della distribuzione di particolari classi di carte (es. fonti di mana vs spell).
Le modalità con cui raggiungi tale sconosciuta configurazione non è importante: quello che conta è cosa ottieni, non come lo ottieni.
Pertanto effettuare un ordinamento VOLONTARIO del proprio mazzo (ad es. mana weaving = mana-check =distribuzione uniforme delle fonti di mana) è perfettamente LEGALE FINTANTO che successive operazioni spezzino tale ordinamento.
Se tu scegli VOLONTARIAMENTE E INTENZIONALMENTE di imporre una distribuzione o un ordinamento predeterminato al mazzo, allora è tuo dovere e responsabilità mischiare poi a sufficienza per distruggere tale distribuzione o ordinamento.
Se non lo fai, stai BARANDO.
Infraction Procedure Guide ha scritto:
4.4. Tournament Error — Insufficient Randomization
Definition
A player unintentionally fails to sufficiently randomize his or her deck before presenting it to his or her opponent. A deck is not randomized if the judge believes a player could know the position or distribution of one or more cards in his or her deck. If the insufficient randomization was intentional, the infraction is Cheating — Manipulation of Game Materials.
Examples
A. A player forgets to shuffle his library after searching for a card.
B. A player searches for a card, then gives the deck a single riffle-shuffle before presenting the deck to her opponent.
Philosophy
Players are expected to randomize their deck thoroughly when it is required and are expected, especially at Competitive and Professional RELs, to have the skill and understanding of randomization to do so. Any time cards in a deck could be seen, including during shuffling, it is no longer randomized, even if the player only knows the position of one or two cards. Players are expected to take care in shuffling not to reveal cards to themselves, their teammates, or their opponents.
Players are assumed to know the order of their cards before starting to shuffle and sufficient randomization means the player could not gain advantage from this knowledge. A player should randomize his or her deck using multiple methods. Patterned pile-shuffling alone is not sufficient randomization.
Any manipulation, weaving, or stacking prior to randomization is acceptable, as long as the deck is thoroughly randomized afterwards. Doing so and not sufficiently randomizing afterwards is defined as Cheating — Manipulation of Game Materials.
Penalty
Regular
Warning
Competitive
Game
Professional
Game
If a Game Loss is called for in the Swiss portion of an event that has single-game matches, a Match Point penalty is issued instead and the game should be continued. If the game is to be continued, the deck should be thoroughly randomized, taking into account any parts of the deck ordered through game play.
[...]
6.4. Cheating — Manipulation of Game Materials
Definition
A player physically manipulates game materials (cards, dice, sleeves, etc.) illegally to try to gain an advantage.
Examples
A. A player orders some cards in his deck during a search and does not sufficiently randomize afterwards.
B. A player marks all of her Islands with a thumbnail mark on the corner of the sleeve.
C. A player draws extra cards when his opponent is not looking.
D. A player in a sealed deck tournament adds cards to his card pool.
Philosophy
There will be no tolerance for such blatant disregard for the rules.
Penalty
All Levels
Disqualification