@ shivanking : intanto congratulazioni per l'intervista ad eldariel è molto carina e sicuramente aiuta a capire molte cose . Non la conoscevo e poi l'ho letta proprio volentieri .
Io mi ricordavo solo quella su mtg salvation di un pò di anni fà.
@ jafar : sinceramente i serendib djinn non ho mai avuto la necessità di testarli e quindi ti parlo da ignorante .
Quello che ho letto da altri giocatori (e ne condivido l'idea) è che hanno una sfiga troppo violenta per noi .
A livello di terre non abbiamo mai un abbondanza tale da permetterci di saccarne 1 a turno . Non l'abbiamo per una serie di motivi : waste , una manabase non delle più solide al mondo , alcune gioco-forza le spacchiamo noi , 18 lande in tutto il deck non sono tante , 3 pizze ogni isola in alcuni casi (e non pochi) sono cazzi (ed è il motivo per cui non si giocano più tanto le [card]psionic blast[/card]) ...
Ultima brutta notizia : "i [card]sea drake[/card] in questo mazzo sono imprescindibili!" ... "purtroppo" (se volete dirlo)
Proxateli , fateveli imprestare , e poi se siete convinti con 100 euro ci si toglie la paura su e-bay . E' l'unica strada . Mi spiace . E poi c'è di peggio no ?
Se invece uno vuole togliere un paio di equippe per delle utility perchè no?
Se invece si parla di ritorno alle origini , allora mi viene in mente questo :
yamaelle docet :
Here is my current build, it has not really evoluted since the Worlds, but I kept trying every tournament some small changes (red splash, Silent Arbitrers MD, etc). I went back to this:
Current List
22 Mana
4 Ancient Tomb
4 City of Traitors
9 Island
4 Chrome Mox
1 Seat of the Synod
19 Creatures
4 Cloud of Faeries
4 Serendib Efreet
4 Sea Drake
4 Trinket Mage
3 Weatherseed Faeries
19 Other Spells
4 Sword of Fire and Ice
4 Umezawa's Jitte
4 Force of Will
4 Chalice of the Void
2 Thirst for Knowledge
1 Pithing Needle
Sideboard
3 Winter Orb
3 Misdirection
2 Pithing Needle
2 Tormod's Crypt
1 Engineered Explosives
1 Momentum Stone (meta slot, vs Loam Confinement)
2 Sea Sprites
1 Weatherseed Faeries
I’m pretty glad that our lists are slowly moving toward the same direction (during the past months, I was insisting on 4 Trinket Mage MD, at least 18 lands, some proRed MD, etc…).
Regarding your questions,
- I play with 8 equipments, as you want one in opening hand, and they have a natural tendency to get countered/discarded/griped/whatever. I believe 7 is a minimum, I originally went to 8 when I dropped playing Psy blast 8 months ago, and never changed back. I couldn’t mention the number of tournaments matches where my Jitte was traded with opponent’s one, but, probably because I play 4, I could topdeck FTW another one shortly after. Nonetheless, I would play 4 SoFI before 4 Jitte in this deck.
- I believe if we keep playing monoU, no 4 drops are really necessary. If we splash R for instance, I could understand Flametongue Kavru. In monoU, Serendib Djinn probably > Su Chi, Juggernaut, etc, but he is costly in terms of lands to sacrifice, and combos pretty badly with the equipments and low land count.
- I really believe TfK > FoF in FS. I also firmly believe some draw spells are necessary. Therefore, 2-3 TfK seem all good to me.
-Psionic blast is a hot card for sure (gives removal, reach, can be pitched), but it also costs you 2 lives in a very “masochist” deck (Tombs, Efreets, FoW), and most of the time, I’m pretty happy to draw my 4th Jitte or 4th Trinket Mages that I run in those slots. I did have some results with this build, so clearly Blasts are not mandatory.
-We sadly don’t have enough MD room to really abuse Trinket Mages. Furthermore, we play Chalice of the Void, and we have a great probability of laying a chalice=1 in a lot of MUs. For this reason, Scroll and Top are bad here. Scroll is even worst, because SO situational in FS. MD Needle is almost everybody’s choice, and I believe, it is a better choice than 1 Tormod’s MD or 1 Explo MD. Trinket Mage’s job is getting a chalice some 90% of the time anyway. We have no way to recur them, so I think the SB toolbox (Extra Needles, Tormod’s, Explosives, and Stone for me) is enough.
- I tried the R splash and was disappointed. As our manabase is already pretty bad, we could worsen it a little more to splash some useful stuff (R and W come in mind). On the other hand, I really loved the concept of MonoU agro, and a part from the MU against Gob, I am confident and can usually handle other decks, especially post SB.
-22 lands is a minimum. And won’t totally prevent from Mulligans
-Mox Diamond looks great on paper (ease some splashes, allow some Explosives=2), but in order to fit here, a lot should be changed, i.e. proably upgrade to 20 lands, probably replace the TfK by Compulsive searchs (Sorcery). Not worth it, I’d say.
I never understood why you kept playing Shoreline Ranger, especially if you updated the land total. I know, it is a basic land, a 3/4 flying creature that can be pitched. But I’d rather not pay 4UU to have a 3/4 flying body, or 2 for one island in hand. It will always do something useful, true, but do it badly (overcosted)….
As for the SB, we need both generic and specific hate. I think everyone agreed on 3 Winter Orbs (Control) and 3 Misdirections (Combo/Burn/Pikula/Control), extra Needles, a few Tormod’s Crypt (Threshold), 1 Explosives (EtW tokens, DoJ tokens, opposite Needles, etc).
I run 1 Momentum Stone, because without this crappy Guildpact artifact, FS gets owned by UGW LoamConfinement. It is more played here than in the US, almost every tournament I face one. I no longer play Grasps, I switched them to Control Magic, better in FS in my opinion, and then dropped them for Silent Arbitrers (very useful against agro, useful against many Controls), and then dropped them…
-I wonder who suggested Tangle wire, as we don’t play that many permanents and I believe Tangle Wire would be a nuisance very often. As for the Trinisphere, I NEVER EVER understood the reason of its presence in many American FS SB. All the MUs where it helps, calices already help. FS has a very good combo MUs, good agro MUs, and bad Control MUs. I’d rather play something helpful for the bad ones (Winter Orbs), then “overlock” against Combo. Furthermore, Trinisphere is useless in multiples (opposed to Chalices), and conflicts with FoW and Clouds of Faeries. Maybe if we had like 40+ SB room, I’d try to fit a few, but with 15 slots, I cannot understand selecting them.
- I remember when I first posted my list with 18 lands and 8 equipments; you made this remark about wondering if I had enough blue. Truth is, I still have 25 blue spells, it might be a little less than other lists, but I think it still is playable. You just have to choose wisely, if you want to play that Mox, or that FoW.
Voila.
Qua ci sono anche molte risposte utilissime ed intelligenti (chiaramente poi lui le dice dal suo punto di vista) alle domande che vengono abitualmente in mente a chi vuole stompare.
Sperando di aver fatto cosa gradita con questo copia-incolla...
cià
